Interactive lessons

Three short lessons where you predict first and find out second. Each has one control that changes the underlying cause, so you watch the answer change instead of being told why.

Made
Written by
Claude Opus 5.5 in Claude Code, directed by me
Built with
HTML, CSS and a little JavaScript
Status
Live, three lessons

The question

Can five minutes on a web page make you understand something, not just read about it? The test I care about is the moment of surprise: you commit to an answer, the evidence disagrees, and you see exactly why.

How they work

What changed from the first version

An earlier version had eleven hand-built lessons and a generator that wrote new ones. An adversarial review of it was blunt:

These three are rebuilt from scratch against the first three points. Answers lock, verdicts are deferred, and each lesson is designed around the cause you can change rather than around a sequence of screens. The fourth point still stands; see below.

Evidence

What didn't work, and the limits